﻿namespace Sniping.Furniture
{
    /// <summary>
    /// Base Class for Furniture
    /// </summary>
    abstract class BaseFurniture
    {
        #region Properties

        /// <summary>
        /// Color
        /// </summary>
        public string Color { get; set; }

        /// <summary>
        /// Height (sm)
        /// </summary>
        public double Height { get; set; }

        /// <summary>
        /// Width (sm)
        /// </summary>
        public double Width { get; set; }

        /// <summary>
        /// Length (sm)
        /// </summary>
        public double Length { get; set; }

        /// <summary>
        /// Production Material
        /// </summary>
        public string Material { get; set; }

        /// <summary>
        /// Type
        /// </summary>
        public string Type { get; set; }

        /// <summary>
        /// Amount Of Legs
        /// </summary>
        public int AmountOfLegs { get; set; }

        /// <summary>
        /// Country
        /// </summary>
        public string CountryMaker { get; set; }

        /// <summary>
        /// Guaratree
        /// </summary>
        public string Guaratree { get; set; }

        /// <summary>
        /// Sale price
        /// </summary>
        public double Price { get; set; }

        #endregion

        #region Methods

        /// <summary>
        /// Stand
        /// </summary>
        public void Stand()
        {
            
        }

        /// <summary>
        /// Break Down
        /// </summary>
        public void BreakDown()
        {
            
        }

        /// <summary>
        /// Climb Round
        /// </summary>
        public void ClimbRound()
        {
            
        }

        #endregion
    }
}
